![]() Scatter control over materials and shaders.Blend multiple UV channels for advanced texturing. ![]() Procedural feathers with control over shape and rotation.Built-in and all 3rd-party renderer support.Works within 3ds Max modifier and object framework.Frizz, curl, clump, and braid hair procedurally.Quickly define flow of fur on a surface with arrows.Multiple dynamics options for all types of simulation. ![]()
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