“The software has just detected everything as a cloud of pixels, and from there, we’re going to put that into a program where we can tweak everything.” “We had a sequence in which a character was jumping out of a 4-story window.”Īs Art Director Matt Purchase mans the driving seat, Morgan Lean explains what’s going on. I’ll also have to go a little slower than normal, as (pending a tech update), the software only captures at 30fps. After going through the calibration procedure and holding the Jesus pose, I’m told that I’ll have a small box to move around in. The motion capture room is like any normal room, just with the tables and couch pushed up against the wall. Perhaps our massive friend Chuck could provide physical motivation, instead of using his petrifying telekinesis. I do amateur boxing, so as we walked into the motion capture area, Epiphany’s founder Morgan Lean suggested we grab a few combo animations. In this pre-alpha, there wasn’t an animation for a punch yet. Noticeably, the nightclub patrons had a wide variety of animations as they danced - but when the bouncer caught up to me, I was equalised without taking a blow. It was a nightclub scene in which I was trying to escape a sizeable bouncer named Chuck. Just fire ‘er up, calibrate, and go.īefore checking out the mo-cap room, they treated me to one level of Epiphany’s upcoming game, which should be announced within the next couple of months. No need for a big studio, no need to wear special clothing with dots on it, no need to employ staff with special technical training. But hacking it for stuff like this? Way cool.Įpiphany has a room with two Kinects - one in front of you, one to the left - recording your movements so that after a short process, they can import them directly as an animation into their game. I’ve never been interested in playing a game on it. More and more, I think the best things about the Kinect are things it was never meant to do. Using two Kinects, and some outside-the-Xbox thinking, it can motion capture far quicker and cheaper than bigger studios. Its latest tech innovation takes one of the most time consuming and costly aspects of development and turns it more into play than work. Epiphany Games is all about working smarter, not harder.
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